There are several ways of playing Airsoft. The main objective to the game is to have fun and enjoy time with your opponents. Be the last one standing with these methods below.
The MilSim, short for Military simulation is a method of Airsoft playing game that blends military live-action role-playing scenarios. Each team is assigned tasks or missions to accomplish. They are provided with ample supply of ammunition (pellets), batteries, food or rations, gears, uniforms and other safety equipment. Sometimes, equipments such as headsets and radios are being provided; other times, players have the discretion to bring their own communication equipment.
Military simulation games regularly lasts a number of days depending on how large the mission and the planning is. Both teams should remain in the playing field during the duration of the game and should only return to the neutral area only in medical emergencies and any other related circumstances. In large scale military simulations such as the likes of BERGET in Sweden, where the MilSim lasts up to a week without breaks, players may use military vehicles, trucks and vans. Sometimes an armored personnel carrier and tanks were utilized.
Another version of the game is the Skirmish Operations. In this variant of the game, the players are allowed to use different variations of schemes and they can use the hi-capacity magazines. They dress themselves in BDUs. The air guns in this game can be cheap or expensive and the game can be executed in any place depending upon the choice of the two teams.
This form of the game can be played in warehouses which are abandoned or other abandoned factories and farms. This is basically scheme gaming and in not played in the war fields. The Skirmish Operations is very popular because it can be played in spacious places and is easy to conduct. Imitating quarter battle, the game can be very interesting when played in scenarios like the urban settlements or jungle confrontation.
Skirmishing is the most common and popular type of playing, as it is easy to conduct one in any wide and open space where hiding and moving around is possible. Skirmishing also imitates real close battles with heightened excitement using familiar scenarios such as urban settings or the challenging jungle theme set up for a more confrontational game playing. The Honor System is one system that relies on the honesty of the players during the game. The ability to admit if being hit is the key factor in this game, which unlike paintballs, plastic pellets have no way to indicate if a player had been hit. There are plastic pellets in the market today with paint on it but players don't like to use them because of how ineffective they are and the damage it may cause to the actual gun itself.
Marshals or referees play a vital role in every game. Bullets fired from a distance sometimes are not being sensed by a player mainly due to the action or just being distracted or running doggedly. Marshals determine and decide the matter of hit or miss. However, honest declaration if being hit is encouraged because no one can really monitor the exact happenings of the game played on the field. Simulation on knife kills can be performed depending on the venue of the game. This can be executed if a player taps an unaware opponent during the game. This method prevents an unaware opponent of accidentally shooting point-blank at the enemy within close range as he is being surprised by the stealth.
The main essence of the game is that the players must enjoy and should not be destructive enough to hurt others. Remember, this is a game not the real war field! - 17944
The MilSim, short for Military simulation is a method of Airsoft playing game that blends military live-action role-playing scenarios. Each team is assigned tasks or missions to accomplish. They are provided with ample supply of ammunition (pellets), batteries, food or rations, gears, uniforms and other safety equipment. Sometimes, equipments such as headsets and radios are being provided; other times, players have the discretion to bring their own communication equipment.
Military simulation games regularly lasts a number of days depending on how large the mission and the planning is. Both teams should remain in the playing field during the duration of the game and should only return to the neutral area only in medical emergencies and any other related circumstances. In large scale military simulations such as the likes of BERGET in Sweden, where the MilSim lasts up to a week without breaks, players may use military vehicles, trucks and vans. Sometimes an armored personnel carrier and tanks were utilized.
Another version of the game is the Skirmish Operations. In this variant of the game, the players are allowed to use different variations of schemes and they can use the hi-capacity magazines. They dress themselves in BDUs. The air guns in this game can be cheap or expensive and the game can be executed in any place depending upon the choice of the two teams.
This form of the game can be played in warehouses which are abandoned or other abandoned factories and farms. This is basically scheme gaming and in not played in the war fields. The Skirmish Operations is very popular because it can be played in spacious places and is easy to conduct. Imitating quarter battle, the game can be very interesting when played in scenarios like the urban settlements or jungle confrontation.
Skirmishing is the most common and popular type of playing, as it is easy to conduct one in any wide and open space where hiding and moving around is possible. Skirmishing also imitates real close battles with heightened excitement using familiar scenarios such as urban settings or the challenging jungle theme set up for a more confrontational game playing. The Honor System is one system that relies on the honesty of the players during the game. The ability to admit if being hit is the key factor in this game, which unlike paintballs, plastic pellets have no way to indicate if a player had been hit. There are plastic pellets in the market today with paint on it but players don't like to use them because of how ineffective they are and the damage it may cause to the actual gun itself.
Marshals or referees play a vital role in every game. Bullets fired from a distance sometimes are not being sensed by a player mainly due to the action or just being distracted or running doggedly. Marshals determine and decide the matter of hit or miss. However, honest declaration if being hit is encouraged because no one can really monitor the exact happenings of the game played on the field. Simulation on knife kills can be performed depending on the venue of the game. This can be executed if a player taps an unaware opponent during the game. This method prevents an unaware opponent of accidentally shooting point-blank at the enemy within close range as he is being surprised by the stealth.
The main essence of the game is that the players must enjoy and should not be destructive enough to hurt others. Remember, this is a game not the real war field! - 17944